![]() ![]() ![]() Typical 'map keys' include: a pendant with a particular design that needs to be placed over the compass rosette, the figurehead of the mapmaker's lost ship, or the blood of one of the mapmaker's descendants. In the game fiction, this is a way for the mapmaker to ensure that no-one but him (and maybe his descendants and friends) can find his treasure easily From a narrative perspective, it can provide a dramatic way of introducing the map as a recurring theme in the story And to a GM, it offers an excellent 'early puzzle encounter' and a chance to introduce backstory related to the map. ![]() So, to turn that around, the important parts of a treasure map are the clues that let you find the treasure, and the obstacles that make those clues hard to understand These are what makes a treasure map interesting.īefore that, though, a map should include some trick that ensures that only certain people can even start to understand the map. As a result, most treasure maps are deliberately made obscure, misleading, and cryptic. Remember, the purpose of a treasure map is almost never to make it easy to find a treasure - It's to make it easy for the mapmaker to find the treasure - or possibly one of his relatives, if he doesn't manage it himself. First and most important point: The actual map is actually the least important and interesting part of a treasure map. ![]()
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